RE: Assault Rules...Outcome
I think extreme assault is the new ( fixed) rule. The main problems with the old assault rule:
1. Disrupted units almost always lost (except to trucks)
2. Non disrupted units almost never lost no matter what the odds
3. Lead to gamey play of herding and then annihilating an overwhelming superior force with insignificant units ( the justly famous halftrack assaults of T/34s, KVs, and infantry is the most glaring example. The other worst case was the continued assault of armor unsupported by infantry in building hexs.
4. It lead to way too many assaults in most scenarios.
5. It throws the victory conditions way out of wack.
I am in hopes that the fixed new version will just use the assult tables with the factors of terrain,disruption, works,etc being accounted for. Then if you win you win and if you lose you lose........it will never be a completely known event.
VE
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