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AI Maximum Defensive Fire Option ?
08-09-2008, 06:49 AM,
#6
RE: AI Maximum Defensive Fire Option ?
I can understand these ideas for the game as a game. I do not see them as doing anything for the simulation side of the series. That was the point of my first post in this thread.

Everyone has their own cup of tea. I think operational commanders did have to deal with units in key positions folding unexpectedly along with the ones who made heroic stands against unbelievable odds holding while their ground. (They must be using blinder grenades!)
I think the simulation by the AI does well in that case.

Krak Wrote:My pet peeve I guess is watching key positions fall because the defenders sit there and don't shoot back while they get the hit parade coming past and then get assaulted and pushed out way to easy for hardly any loss on the attacker. It just seems to happen a bit to often.
I disagree that this situation happens all too often. I found in my early days with the series, I asked too much of some units. Changing my tactics lead to better results in this situation.

Nothing technically wrong with what is proposed in this thread. It would make for a very different game which is what you seem to want.

Dog Soldier
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Messages In This Thread
AI Maximum Defensive Fire Option ? - by Krak - 08-06-2008, 09:54 AM
RE: AI Maximum Defensive Fire Option ? - by TET2 - 08-06-2008, 02:00 PM
RE: AI Maximum Defensive Fire Option ? - by Krak - 08-08-2008, 03:21 PM
RE: AI Maximum Defensive Fire Option ? - by Dog Soldier - 08-09-2008, 06:49 AM
RE: AI Maximum Defensive Fire Option ? - by TET2 - 08-09-2008, 09:24 AM
RE: AI Maximum Defensive Fire Option ? - by Krak - 08-09-2008, 11:05 AM

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