Huib Wrote:Ed,
From what I read over the past month, I don't think you will like the 1.04 assault rules, unless you are prepared to adapt your style of play to some extent, like other veteran players have done who want to play with the new rules. 1.04 extreme assault option is 90% equal to what you've seen in 1.03. So if you think it's something in the middle you may end up dissapointed.
LOL! I was told I would hate the new rules before version 1.03 was dumped upon us. Now with a 90% change of what it is, this game may actually still suck, big time! I'm extremely sorry to hear that. It's just like being told I was not going to like version 1.03? Kinda disappointed that the "dogged people" did not listen.
Go team! Rah! :(
And, some wonder why I do not see any jokes in anything said by members of the team?
Huib Wrote:Assaults in 1.04 are intended only for those hexes that you really NEED to capture, and it is not a means to speed up the game, collect easy points etc.
Then playing the game is meaningless? Who are you (the team) to tell the player what hexes are really needed to be captured? Is this going to break down the game into a formulaic nightmare?
Specious at best?
Or, just stupid?
That will remain to be seen.
If a disrupted one point unit can hold up a battalion of infantry for five turns, because the hex is important, then 1.04 will be just as stupid as 1.03? Maybe more so because you all knew what the new rules did to the game?
And, I'm still being told that the assault rules do not change the way every game is played or balanced? :chin:
Huib Wrote:No, assaulting will COST time and effort and sometimes blood. But if you prepare them well, and pick the right units to execute them, there is less chance they will fail.
In this comment, I really do not care what the cost. If it is turns and not AP's then it may not be worth playing the game at all. Too bad, as I hoped the game would have been given something better. That you still want the game fundamentally changed in the face of the opposition is disturbing.
Huib Wrote:Sending out armor to capture infantry in urban areas, will not work, even if the infantry is disrupted, throw your own infantry in the melee with numerical superiority and you will likely score kills, or overrun the enemy.
I've not had the pleasure of using armor to capture urban areas. Nor, have I found the new rules to be a fair representation of "realistic" or historical. It's absolutely not my experience to date. Too bad the sway was kept nearer to where it was changed. You guys had your chance to really do some good?
Huib Wrote:I would recommend playing around a little when the patch is out, to see what works and what doesn't and you might be won over.
My recomendation is for the "team" to try harder to get it right. I will not be jumping through anyone's hoops because "they" want me to.
If I think the game is still ruined by what you all have previously done, and failed to make changes that will improve it, I will be more than happy to state it, over and over, until I am through with it altogether.
Won over? Don't flatter yourself. For me, it will be more accepting the degree to which you have changed and/or ruined the game itself?
If that is what you all want? Then have at it. :conf:
Ed