dgk196 Wrote:As with all things, everyone has a different perspective. And voicing them is good, makes you think about things you may not have considered.......
Now, its just my opinion, but since very little about 'air power' is addressed in the game, anyone addressing the 'subject' from a design aspect would be just about starting with a clean sheet of paper.
With so little simulated, changes would pretty much take the 'shape' of additions and not just 'changes'. This is better than a whole bunch of code related to an incorrect situation, as much on this subject would probably be 'new code'. Is it easier to write new code, than to try to get something to work with existing code?
And since most of the work would be additions, not just changes, could it be incorporated in sections rather than trying to work out the whole thing at one time?
All well and good but, the abstract nature of the air rules are an appeal that fits the game. Tinkering to make it an "air" game or add more "realism" to air power is just not the way to go.
dgk196 Wrote:Just for the fun of it......... wouldn't it be cool if the Stuka would actually dive on its target?
How about playing Panzer Gerneral 3-D?
The fleeting moments that air comes across the map is enough.
I do not think it would be kewl to have the Stukas do that.
Ed