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Variable Turns?
08-13-2008, 11:52 PM,
#1
Variable Turns?
What is the general consensus on the Variable Turns option (+) of BB and AK?

I know this can negate the final turn ''flag rush'' whereby any remaining ''ash 'n trash'' could storm a flag in CMBO, and possibly win a game that was otherwise certainly lost.

But it seems a little too arbitrary to me...like, most (or all?) variable turn games seem to be automatically extended (when ammo is already running critically low) for another 5-10 turns, when there aren't even enemy units near a flag. But with several more turns virtually guaranteed, distant units might still be rallied to pose a threat.

Maybe it's just me, but I think (as I play more BB and AK these days) I'd rather just go with a set number of turns, and plan accordingly.

(Of course, I grew up on board games, which mostly had a set number of turns, or specific victory conditions to meet, and then it was over.)

Just curious how others see the variable turns....
"Never put off till tomorrow what you can avoid doing entirely."
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Messages In This Thread
Variable Turns? - by Mad Baron - 08-13-2008, 11:52 PM
RE: Variable Turns? - by Soldier - 08-14-2008, 12:05 AM
RE: Variable Turns? - by British Tommy - 08-14-2008, 02:16 AM
RE: Variable Turns? - by Mad Russian - 08-14-2008, 02:57 AM
RE: Variable Turns? - by Soldier - 08-14-2008, 04:18 AM
RE: Variable Turns? - by Mad Baron - 08-14-2008, 04:23 AM
RE: Variable Turns? - by Ratzki - 08-14-2008, 04:51 AM
RE: Variable Turns? - by OWL - 08-14-2008, 06:21 AM

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