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Variable Turns?
08-14-2008, 02:57 AM,
#4
RE: Variable Turns?
Soldier Wrote:I despise it myself.
It was designed for CMBO because of the "super" infantry in that game, which had the ability to charge across open terrain into a hail of shells and bullets directed /aimed at them, for about three turns/minutes, befor any of them would start to break dawn, etc.

The rule has absolutelyno place in CMBB nor CMAK games.
All it does there, is to serve to unbalance some of the otherwise well balanced scenarios.

The only scenarios of mine that don't use variable endings are the ones I put in tournaments so all the games end at the same time. Giving each gamer an equal amount of time to win.

Otherwise, I view set ending turns as extremely unrealistic.

How many times to do you think a commander is told you have exactly 32 minutes to secure your objective?

I have seen variable ending scenarios end all the way from early to 9 extra turns. For me personally it adds that bit of uncertainty that is missing in alot of wargames.

To each his own.

Good Hunting.

MR
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Messages In This Thread
Variable Turns? - by Mad Baron - 08-13-2008, 11:52 PM
RE: Variable Turns? - by Soldier - 08-14-2008, 12:05 AM
RE: Variable Turns? - by British Tommy - 08-14-2008, 02:16 AM
RE: Variable Turns? - by Mad Russian - 08-14-2008, 02:57 AM
RE: Variable Turns? - by Soldier - 08-14-2008, 04:18 AM
RE: Variable Turns? - by Mad Baron - 08-14-2008, 04:23 AM
RE: Variable Turns? - by Ratzki - 08-14-2008, 04:51 AM
RE: Variable Turns? - by OWL - 08-14-2008, 06:21 AM

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