RE: Air power.........
As some others in this thread have noted, air srikes on the wrong target, air strikes on friendly troops, air strikes not arriving at all - all of these were common to air support during WWII. This being the case, and with CS being primarily designed to model GROUND combat and on a TACTICAL scale only, I'm fairly satisfied with the way CS handles air support at the front, and wouldn't want to see massive changes in any future updates.
A few points:
1) The one area in which I can see room for improvement might be a small change to enable some aircraft, such as the Ju-87G or Hs 129, or even Il-2 to favor targeting tanks in a hex as opposed to infantry. I realize that it might have been difficult for pilots to pick out targets in a combat environment with tracers streaming past their cockpits, but I have to believe that pilots like Rudel didn't rack up the massive numbers of tank kills that they did by simply unloading on anything that they saw.
2) Not sure about AA being overly effective; in my experience, it seems to me that most AA, short of the deadly 4-barrelled German 20mm and American .50 cal flak guns, tend to be fairly irrelevant to the game, except for use against soft ground targets.
3) Totally agree that the addition of bombers, and the way it was implemented in the recent patches, was totally ridiculous and unnecessary. I would hesitate to play any game with enemy bombers that could hit my forces without even taking off, and I would certainly never incorporate them into any scenarios that I design. On a more general note, I think CS was never designed to handle bomber strikes of any size, and it would be an unwelcome change if future versions were modified to make it so. The massive saturation bombings of tactical units such as occurred before Operation Cobra or at Monte Cassino cannot be modeled in CS as currently constructed - nor IMHO should they be.
|