• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Inaugural Challenge FoF AAR
08-14-2008, 09:03 PM, (This post was last modified: 08-15-2008, 08:37 PM by Kingmaker.)
#3
RE: Inaugural Challenge FoF AAR
Reb Turn 1 cont.

On to the Economic & Political stuff, this will mostly be done from the ‘City Detail’ page

Firstly I check out how many bgds I can try to Muster, as an example see the screen shot below for Atlanta, it has 4 population (I never except in dire emergencies recruit [Muster or buy] units if it takes the population below 2 as that impedes production) in the bottom right corner under Military Production I see I would have an 80% [I have had to change the screenshot to resize, it now reads 50% but it was orriginally 80%] chance to muster a bgd there with a -10 for the Governors approval rating (this is important as Govs can damage economic production or diplomacy etc if they disapprove) that’s not so bad, BUT looking top right corner I see Gov Brown opposes Volunteer Musters, so I cannot Muster in Atlanta anyhow, so no Muster there even though the population is willing.

[Image: Atlanta2.jpg]

Scrolling through the City details for each city I find 6 cities with a Muster success rate of 70% or over 5 of which the Gov supports Volunteer Musters ( unless desperate I rarely try Mustering at less than 60%) they are Memphis, New Orleans, Norfolk, Petersburg, & Wilmington, so I click their Muster tab to set that in motion.

Next I deal with Impressments (in the same box), here again unless desperate I rarely go for anything with a danger higher than 10%, so in the example of Atlanta there is 30 Iron with an 80% chance of success and a 40% chance of provoking Unrest, so No to that one. Unrest in a province will have severe consequences (and can last several turn), eg production for that province will stop and Military units cannot move through it, into it yes but not through it, there is also a strong risk that the unrest will spread to adjacent provinces, this largely depends on National will or if there is a Church (helps stop unrest but cannot be bought) in the province.

Scrolling through I find 6 cities that have a 10% chance of unrest, 5 I try to Impress in, the 6th, Chattanooga is 20 Labour at 50%/10% I don’t impress there as the success rate is too low (failing to Muster or impress can reduce the chances in that city by 10% next turn, better IMO to wait till National will increases and so improves the success %).

So I try to impress in
Augusta GA 40 labour @ 60/10
Baton Rouge 20 money @70/10
Galveston 40 money @80/10
Nashville 20 money @80/10
Norfolk 10 Iron @70/10

Buying stuff.

During the reorganisation of the Military I have been buying the Medical attribute fairly heavily the reason for this is as mentioned re bgds joining Bragg, to reduce the chance of disease. Disease is a Nightmare, when it strikes and it will, it can in an army, kill thousands of troops and also lowers unit disposition, my aim is to have at least 1 bgd in each div container with the Medical attribute, sometimes you get lucky and one of the ‘Legendary units’ will have it already, by shifting those that do around the divs you can save on expenditure

I also upgraded the defences at Island No 10 near Memphis & Ft St Philip near New Orleans this use of my starting money (I didn’t have to pay anything for the Muskets) has used up nearly all my funds, but I do have the resources left to but a mine so I check out on the ‘City list’ page which city has a foundry (this doubles Iron production) Columbus GA fits the bill so I order a mine built there.
Back on the ‘City Detail’ page (bottom left) I alter the Resource production for next turn by changing some cities money & horse production to labour & iron respectively here is how it panned out;

Money from an expected 148 to 103
Labour “ 28 to 64
Iron “ 31 to 53
Horses “ 131 to 97

[Image: Citydetailfinalforturn1.jpg]

And finally on to Diplomacy on the Nation page

[Image: Nationpageturn1.jpg]

As it happens I have no money for Diplomacy this turn, but as all 3 foreign powers are at the moment vaguely supportive of the Rebs (note the national icon on the CSA side) I will use some money for it next turn as the availability, amount and Quality of runner goods is dictated by diplomacy and I need to keep the resources flowing in.

I now end my turn, and then I am given the chance to promote someone to a 3 star General I choose Longstreet as he has Good initiative and I hope to have him in command of 1st Corps as an indedepentant attck force.

[Image: 3starGenturn1.jpg]

Fraid this has been a bit scrappy so far as I have tried to show both how FoF works and what I am doing in our game, this will hopefully move more towards just reporting our game as we progress and I have less explaining of FoF mechanics to do.

All the Best
Peter
Quote this message in a reply


Messages In This Thread
Inaugural Challenge FoF AAR - by Kingmaker - 08-13-2008, 10:15 PM
RE: Inaugural Challenge FoF AAR - by Kingmaker - 08-14-2008, 09:40 AM
RE: Inaugural Challenge FoF AAR - by Kingmaker - 08-14-2008, 09:03 PM
RE: Inaugural Challenge FoF AAR - by Kingmaker - 08-15-2008, 09:21 AM
RE: Inaugural Challenge FoF AAR - by Kingmaker - 08-15-2008, 09:26 AM
RE: Inaugural Challenge FoF AAR - by Kingmaker - 08-15-2008, 05:30 PM
RE: Inaugural Challenge FoF AAR - by Steel God - 08-16-2008, 01:43 AM
RE: Inaugural Challenge FoF AAR - by Kingmaker - 08-16-2008, 02:01 AM
RE: Inaugural Challenge FoF AAR - by Kingmaker - 08-16-2008, 09:17 AM
RE: Inaugural Challenge FoF AAR - by Kingmaker - 08-16-2008, 09:37 AM
RE: Inaugural Challenge FoF AAR - by Steel God - 08-16-2008, 11:40 PM
RE: Inaugural Challenge FoF AAR - by Kingmaker - 08-16-2008, 11:58 PM
RE: Inaugural Challenge FoF AAR - by Kingmaker - 08-18-2008, 12:34 AM
RE: Inaugural Challenge FoF AAR - by Mr Grumpy - 08-18-2008, 01:33 AM
RE: Inaugural Challenge FoF AAR - by Kingmaker - 08-18-2008, 03:35 AM
RE: Inaugural Challenge FoF AAR - by Kingmaker - 08-18-2008, 03:38 AM
RE: Inaugural Challenge FoF AAR - by Kingmaker - 08-18-2008, 11:47 PM
RE: Inaugural Challenge FoF AAR - by Kingmaker - 08-20-2008, 07:01 PM
RE: Inaugural Challenge FoF AAR - by Steel God - 08-20-2008, 10:22 PM
RE: Inaugural Challenge FoF AAR - by Anthropoid - 08-24-2008, 11:55 PM
RE: Inaugural Challenge FoF AAR - by Kingmaker - 08-25-2008, 12:45 AM
RE: Inaugural Challenge FoF AAR - by Kingmaker - 08-25-2008, 12:50 AM
RE: Inaugural Challenge FoF AAR - by Kingmaker - 08-25-2008, 01:02 AM
RE: Inaugural Challenge FoF AAR - by Kingmaker - 08-25-2008, 09:39 AM
RE: Inaugural Challenge FoF AAR - by Kingmaker - 08-26-2008, 12:05 AM
RE: Inaugural Challenge FoF AAR - by Kingmaker - 08-27-2008, 10:27 AM
RE: Inaugural Challenge FoF AAR - by Kingmaker - 08-31-2008, 07:34 AM
RE: Inaugural Challenge FoF AAR - by Kingmaker - 09-01-2008, 11:09 AM
RE: Inaugural Challenge FoF AAR - by Kingmaker - 09-01-2008, 08:31 PM
RE: Inaugural Challenge FoF AAR - by Kingmaker - 09-03-2008, 12:03 AM
RE: Inaugural Challenge FoF AAR - by Anthropoid - 09-03-2008, 08:08 AM
RE: Inaugural Challenge FoF AAR - by Steel God - 09-03-2008, 09:34 AM
RE: Inaugural Challenge FoF AAR - by Kingmaker - 09-03-2008, 04:57 PM

Forum Jump:


Users browsing this thread: 14 Guest(s)