RE: Air power.........
A 'standing patrol'.........
I don't like the air units not 'functioning' as air units, but its an excellent example of a mission type, just one example that can't be simulated presently, but used frequently IRL! Another is an interdiction mission, also used frequently and to great effect, also not possible at present!
One of the effects of airpower was the 'suppression' of operations. The mere presence of aircraft could restrict certain operations. For example, a 'standing patrol' in full view of the opposing forces might make them restrict their use of artillery for support missions. Why risk an aerial attack just to 'take out' a 'secondary target'? And 'opening up' with your artillery in full view of an air unit is inviting an attack!
Interdiction, taking place between 'ground forces' of one side and 'air units' of the other. No 'friendly' ground units 'spotting'. The 'side' with air superiority, or supremacy, should have a significant tactical advantage, but not in this game!
Food for thought........ there were probably as many, if not more, aircraft made as tanks........... an awful lot of time, money and manpower on all sides............
I understand when someone says they think it works well enough for the game.......... everyone has different expectations................
Dennis
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