Mr. Guberman Wrote:Rod,
tsk, tsk...
point 1. I would not be caught dead playing with bases "on". Joggle between level 4 and level 1 only. Nice immersion, that way...
point 2...sometimes things you can screw up twice, maybe even three and four times...but sometimes there are things you can only screw up once.
Cheers
Curt
Curt:
Point 1. I must disagree with you. I challenge you to play a Rising Sun scenario with "bases off" and see if you can pick out all your troops in that jungle terrain!
Sure, you can always use the "next unit" advance button to locate your troops, but why make it more difficult to study your own units while mulling over the next move? You will get both "immersion" and severe eye strain! :whis: I agree with KK that the game should be able to "remember" and retain the last player options - especially when in a PBeM match.
Point 2. I agree that it needs to remain "as is." I believe that making movement/fire/load/unload options reversable (even when checking movement ranges) would eliminate some of the uncertainty, fog-of-war element to game play. For example; the general orders some troops to a spot on the map. He needs to get them there in a hurry, so he orders double time movement... but then as the troops move into position... he discovers that the road network would have supported "regular movement" and the troops could have arrived in better shape to take up firing positions. IMHO, this is a nice realism twist :cool:
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /