RE: Air power.........
"You want an "operation" messed up by air power in a "tactical" game?"
Yep, that's exactly it, only in my opinion having air power available and operating as it should is far from 'messing' anything up. In fact, from my point of view not having what should be a major aspect of a conflict simulated to at least a comparable level with the rest of the features of the game is whats 'messed' up! As to the 'scale', this is exactly were it belongs, why do you think they call it 'tactical' air support?
"You should start an artillery thread where we can discuss artillery effects that last through the enemy turn and continue to attack a hex in the friendly turn. Then you won't have snippets of six minute artillery fire that you can drive through with no effect?"
Why would I want to do that? I can stay focused on this subject. And its an area that has always interested me anyway, so I guess I'll just continue on! But its a good observation and might work out to be an interesting optional feature in the game, so go ahead open up another thread, you have my blessing!
"But, the game works well within the original parameters. Tinkering with something that works, and has worked, just to make a "kewl" change is really not what I want to see."
Nothing wrong with maintaining the status quo! And there's nothing wrong with improving a game either! Optional air power rules are just the thing! Why would anyone 'tinker' with something that 'works'? "Works' is your opinion, something you are entitled to. "Kewl"? Thats for 'gamers', you know the 'type', attend 'conventions' and run around like 54 year old going on 12 years old! I don't remember saying you had to change what you want, did I? And you don't have to.
"Then you might as well play the Tiller Panzer Campaigns Series. That is operational. Or, TOAW?"
I do, and the 'air power' could use some improvement in those games to. Especially the PzC series!
"It truly is all about scale and playablility, while giving the most historical "flavor" that counts?"
I think you asked and answered your own question!
"I really don't understand the comments about numbers of planes and tanks."
Simple really, its something of a question and a statement! Why do you think they went to all that trouble to build so many air craft? Why did they establish units for 'tactical' support?
"My only thought is that if you want to play an air combat game? Buy an air combat game."
Well when it comes to what I want to 'do', I certainly don't need any suggestions from anyone.
Have a nice day! :)
Dennis
|