RE: Assault Rule Discussion Part 2
Gentlemen - Hello !
It is good to see that some civility has been restored. This has been a very impassioned subject - this assault stuff. It's still just a game with its own interpretions - as numerous as its players !
My take : I'm OK either way - it's just something else for me to try learn and to perform as well as my more talented ( and luckier ! ) opponents. ( Yes -- I'm a loser - it's OK -- hmmph ! )
Still - I always did prefer and respect the game's original premise with the optional armour facing - that of using a percentage factor vs. a frontal, flank or rear aspect - rather than just a judgement number. To me , this respects the relative comparisons of the default setup. I'm griping that some vehicles didn't get a fair shake , etc.
So .. that said .. infantry fighting has no facing aspect .. so this would support those that do NOT use armour facings , and thus making that concern equal for all units. OK -- but " frontal " range lethality did increase for some units.
OK -- back to assaults - no facing there, either ! I'm an old runt .. and believe me .. it'll be an edge to hit 'em from " that-a-way " rather than straight on - ready and waiting !
So - would this be yet another detail necessary for realism, and we still can never know just how well a defender will or won't be " surprised " , or again, too much detail for the game scale ?
I'm OK ( somewhat ) with the various abstractions, either way. Man -- this is one sexy game to come along - looks good - nice scale - and my friends seem to like her, too. I'm stickin' with this one - changes OK - why would anyone want different -- wait ( ! ) - did you see -- who's THAT babe over there ? !
" Find 'em , fix 'em, fight 'em, finish 'em. "
Respectfully,
Tom S. 5 Leichte Div
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