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About H2H Section
08-17-2008, 11:25 PM, (This post was last modified: 08-17-2008, 11:27 PM by Herr Straße Laufer.)
#13
RE: About H2H Section
glint Wrote:Just release them, people will tell how they feel about them. (Keif149)

My sentiments exactly, Dan.
The site needs new scenarios for Matrix, get 'em in and players can decide for themselves whether it was ok or not?
Glint

That was where I was leaning. Good points to both! :)

The H2H area made the designer and testers jump through hoops before receiving a "seal of approval" that never ensured anyone was going to play them anyway.

Foul wrote: "Yes i agree that balance can mean a different thing to different players, but to my mind it is producing a scenario that two players of equal ability each have a chance of victory at the start and the result will be down to who plays the best and maybe who gets the lucky breaks."

Spot on for both points Foul. That is why I think letting players determine over time what is balanced and what is not, should be the way to go. There is too limited a "field" of players in the H2H process to actually get a good sample result.
I've often played my designs against opponents to test them. When we play through the first game they tell me "my side" was way too strong. Then we play the same scenario from different sides and I often hear that "my former side" was way too weak. It is at that point that I think my scenarios are almost "balanced".

What I have a problem with, is when players that are more inexperienced report for balance and throw the scenario dBASE off.
I look at who reported what rating and then I look at the whole. I then take out the top two or three favorable and bottom two or three unfavorable reports to attempt to see how "balanced" and/or "entertaining" a scenario might be, without the wild swings being in place.

It's when you look at a scenario that has been played over a hundred times and gets a 50/50 split on wins and losses but ratings that say it is favorable to one side, that I begin to wonder how effective the individual reports are all together. But, there is good info to gleen from the current system.

I think balance can be seen in the numbers and not in what a player says about the game itself? Often the experience of play does not reflect the actual balance or imbalance? It is more the experience of the players.
As I played more and more games I often went back to scenarios that I thought were unbalanced only to find they were more balanced later when I had more experience. :rolleyes:
I've played tons of "AI only" scenarios that I found perfectly balanced for play H2H. Though, my opponents may not have felt that way. ;)

Ed
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Messages In This Thread
About H2H Section - by Feldgeneral Hoth - 08-16-2008, 06:36 AM
RE: About H2H Section - by junk2drive - 08-16-2008, 11:52 AM
RE: About H2H Section - by Herr Straße Laufer - 08-16-2008, 10:29 PM
RE: About H2H Section - by Chuck10mtn - 08-17-2008, 02:47 AM
RE: About H2H Section - by Mr Grumpy - 08-17-2008, 04:09 AM
RE: About H2H Section - by Tide1 - 08-17-2008, 03:00 AM
RE: About H2H Section - by Huib Versloot - 08-17-2008, 04:35 AM
RE: About H2H Section - by Feldgeneral Hoth - 08-17-2008, 06:04 AM
RE: About H2H Section - by Kool Kat - 08-18-2008, 10:46 PM
RE: About H2H Section - by keif149 - 08-17-2008, 05:19 AM
RE: About H2H Section - by K K Rossokolski - 08-17-2008, 11:32 AM
RE: About H2H Section - by Mr Grumpy - 08-17-2008, 08:26 PM
RE: About H2H Section - by Glint - 08-17-2008, 09:07 PM
RE: About H2H Section - by Herr Straße Laufer - 08-17-2008, 11:25 PM
RE: About H2H Section - by Mr Grumpy - 08-18-2008, 02:04 AM
RE: About H2H Section - by Herr Straße Laufer - 08-18-2008, 05:21 AM
RE: About H2H Section - by Mr Grumpy - 08-18-2008, 05:51 AM
RE: About H2H Section - by Valor - 08-19-2008, 02:28 AM
RE: About H2H Section - by Herr Straße Laufer - 08-19-2008, 04:06 AM

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