K K Rossokolski Wrote:mwest Wrote:Point 2. I agree that it needs to remain "as is." I believe that making movement/fire/load/unload options reversable (even when checking movement ranges) would eliminate some of the uncertainty, fog-of-war element to game play. For example; the general orders some troops to a spot on the map. He needs to get them there in a hurry, so he orders double time movement... but then as the troops move into position... he discovers that the road network would have supported "regular movement" and the troops could have arrived in better shape to take up firing positions. IMHO, this is a nice realism twist :cool:
Your second question does not make sense...these functions are reversible, always have been AFAIK. If you are trying to say they should be made irreversible, that becomes another issue.
I do like your example argument against the reversibility of the fatigue function. It is not a major issue, on my part
KK:
I may have not been clear on my response and example. I meant to state that if you have the "extreme fog of war" option enabled and you double time your units to a position - only to discover (after the fact) that you could have used regular movement to get there - that you could not reverse that order, which is how the game mechanics are currently handled under this optional rule. I do not want to see a change in how it operates today.
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /