HiHi
Turn 7
The Events report below fills in the missing answers
Ft Hill was successfully besieged with no casualties on either side, fairly obvious for feds as no one was home! But at least we now know that besieging an ungarrisoned fort causes no loss to the besieger, the screenshot also shows that battle was avoided in Cumberland, I don’t know what the Feds sent in but it hit air anyhow.
Now if the troops suffered no damage the same cannot be said of the fort itself.
The stats box for Ft Hill shows its defence rating is down to 53% (it was 100% when ANV arrived in Cumberland) so it would appear that the besieging process, even though an automatic capture, does cause damage to the structure, as I used ‘Aggressive siege’ to gain the fort that may have made the damage% higher; in the unlikely event of get another opportunity with an unoccupied fort I will use the ‘Encircle’ siege option and hopefully less damage will be done to the structure.
The reason the damage ratio is so important to me is that I have decided to hold onto Cumberland, at least for a while. The high damage to the fort means I will have to keep ANV in Cumberland and set it, via the Engineering orders, to ‘Repair Fort’, with around 70,000 able bodied men it should not take long. For the defence of Ft Hill I put in 2 garrison Bgds, 1 NC & 1 Mississippi, I buy 42 pdr rifled guns for its armaments and buy Breastworks & Abatis to reduce damage from besiegers.
ANV I leave on Avoid battle while the repairs are underway but restore supply to Normal, there is bound to be a major battle soon and I don’t want my boys short on Ammo. To better enable ANV to avoid battle I buy the Scouts attribute for one of its Independent bgds, Ft Hatteras grs, and disband 2 divisional bgds that only have improvised weapons (as long as a disbanded bgd is in a container, div, corps or fort it will spread its troops around to the other bgds in that container).
It is worth noting that even if ANV should fail to avoid battle, because Cumberland is now Reb Red, ANV will now get the terrain defensive advantage + a fort defence bonus from the now garrisoned Ft Hill, and with that we can leave ANV building castles in Maryland.
Not much however is happening elsewhere, Lee & 11th div stay in Norfolk while the unrest peters out this turn and Braggs 5th Div moves to Rome.
At sea, due to redused target only Carolina Pride goes hunting for moving to the Carolina Atlantic to try and secure 70 Iron @ 70/40
Builds
The newly converted 47th art is given a Baggage train so it never stats a battle without ammo even through march attrition, although this does slow up its movement rate. Medical attribute and muskets are given to St Philips garrison on the Mississippi delta. Another RR is built in Augusta GA.
As not much is going on I will enliven the atmosphere with a screenshot showing what the Confederacy has by way of production at this moment in time, (Sheeee is the boredom setting in or what?!)
And that wraps up this turn except to note that Feds are now probably spending quite a bit on diplomacy, I notice this by the way Cargoes for my Runners are getting harder to find and are less likely to have above a 50% success rate +, for what I have allocated for bribes etc via the proper diplomatic channels (see screenshot below), I am getting very little return for the Confederacy by way of International recognition/trade/training expertise.
Note the 78% & 30% ‘chance to improve’ for Britain & France respectively, feds must be shovelling in the money for me to be out bid for favours, but they can afford it. On the same screenshot under ‘Income and expenses’ you will see the 15gp benefit accrued by Floridas Gov. Supporting Money production.
So to bring this not very exciting turn to a close, this turns closing tourist hot spot is Augusta GA
Hopefully next turn will be a bit more exciting ... it cant fail to be really! :rolleyes:
All the Best
Peter