RE: Ammunition Loadouts in SPWW2
Automatic weapons in the game are considered to fire short bursts of up to five rounds. The 6 shots per turn of play (2-3 minutes) date back to the original code and assume that a unit could fire that many AIMED shots at the enemy (slightly more when experience gets really high).
Translating the 2-3 minute duration of a turn to the amount of rounds that could by fired using z-fire doesn't work. It's still just 6 bursts of up to 5 rounds.
The ammo load for troops is probably less than it was in reality. A rifleman in the game carries 90 rounds while often the standard load was up to 120 rounds. And that's standard, troops often loaded up with extra ammo before they went in. Same with the lmg, 80 rounds are 4 boxes with belts. Standard for most squads. Then take into account ammo runners that were often available for extra small arms ammo and the actual loadout is the game is less then if often was. It's a good average though.
Troops not always had the max ammo load off course, especially when conducting successive defensive actions but that's what scenario's are for. For generated battles the default values are what you get.
Narwan
PS those rockets were carried on sleds (sometimes small wheeled carriages)
|