RE: Ammunition Loadouts in SPWW2
Each ammo unit has a value representing the amount of ammo it can deliver in one turn. For units that can supply at a 2-hex range that value is lower at 2 hexes distance. The type of ammo (determined by warhead size if I remember correctly) determines how much ammo can be added in a single turn (80 rounds for a lmg is easier to replenish than 10 rounds of 28cm arty shells for example).
Ammo is replenished one unit at a time. So the next one gets what's left of that turn value once the first unit fully loaded again. The picking order is determined by the purchase order. Unit AE3 will get priority over unit BX0.
|