mwest Wrote:Actually, this could be deadly!
In the medium to large EF scenarios, the Russians are usually "cursed" with a plethora of HQ's and "soft" truck transport. IMO, this proposed improvement could really wreck havoc with play balance.
In medium or large scenarios both sides frequently have AA capable assets that now would be used for their true purpose; defending high value targets from air rather than direct fire infantry choppers. Even the Soviets have AA MG units which I think are currently viewed and used by most of us as "that better Russian MG".
As
5 Leicthe mentioned there now would be a real advantage to having an Ostwind or Wirbelwind moving with that column on the road. Perhaps I'm being a purist but I'm always in favor of situations that beg for players to use their equipment the way it's intended.
Consider for a moment; :chin: have any of us who have ever played a Normandy scenario as Axis truly experienced the futility of operating in an environment under complete Allied air domination? Absolutely not, because
any sides air superioirity extends only as far as that sides LOS. We are free to form up our brilliant counterstrikes safely behind some ridge, out of LOS, and completely unmolested by the supposedly omnipresent AAF's. We may see CAS attacks which for all intents and purposes are just another artillery strike but we have not experienced the frustration of marching to reinforce a wavering line and being pounced on by P-47's 3-5 kilometers from the front, or struggled to concentrate a kampfgruppe for an attack only to be spotted and pummeled by Typhoons... and these are exactly the types of situations German ground commanders wailed about. It was precisely because of previously experienced Allied air superioirity that Rommel fought unsuccessfully to have the armor deployed near the beaches rather than as a central reserve. Rommel knew that march movement to deploy and tactical movement on the field would be near impossible, and history bore him out.
Now before anyone thinks I'm suggesting we create the "CS air interdiction game" let me loudly proclaim I'm not. However I would like to experience scenarios where I have to fearfully keep a wary eye over my shoulder to the air, and I think allowing some interdiction would go a long way to simulating that. :soap: