XLVIII Pz. Korp Wrote:Now before anyone thinks I'm suggesting we create the "CS air interdiction game" let me loudly proclaim I'm not. However I would like to experience scenarios where I have to fearfully keep a wary eye over my shoulder to the air, and I think allowing some interdiction would go a long way to simulating that. :soap:
IMO, a kind of "air / artillery interdiction" capability is already build into the game. Get a fast recon unit behind enemy lines and take up an observation post in a clump of trees with a large viewing field - especially near crossroads and along possible supply transport routes. Now, you have the options of setting up an ambush, or calling in either air assets or artillery bombardments to disrupt sighted soft truck transport or target suspected enemy rear positions.
This tactic forces the enemy commander to be very careful moving transport to the front lines. It also delays some reinforcements since only a very desperate or suicidal commander will race truck mounted infantry and guns along open roadways. In any case, just the threat of such an enemy attack on exposed transport, will cause reinforcement delays; therefore simulating a kind of interdiction attack.
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /