• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


PBEM campaign
09-04-2008, 02:17 AM,
#3
RE: PBEM campaign
Hello Vesku,

Yes - a bug I think.. I've seen this happen in SPWAW also when '0' turn artillery is set and the guns turned off..

This is why when I set up artillery during deployment, I always set the arrival for turn 1 (use the '+' button to add a 1 turn delay..)

This seems to insure that if a wrong password is entered, the artillery won't fire and show things that it ought not to, and you don't lose the targeting that you are trying to set up for.. and your opponent doesn't hear/see 'blanks' firing either..

Cheers!

Greybeard
Quote this message in a reply


Messages In This Thread
PBEM campaign - by Vesku - 09-03-2008, 11:07 PM
RE: PBEM campaign - by Vesku - 09-04-2008, 12:11 AM
RE: PBEM campaign - by Greybeard - 09-04-2008, 02:17 AM
RE: PBEM campaign - by Vesku - 09-04-2008, 02:22 AM
RE: PBEM campaign - by Greybeard - 09-04-2008, 10:42 AM
RE: PBEM campaign - by Greybeard - 09-04-2008, 10:44 AM
RE: PBEM campaign - by Vesku - 09-04-2008, 04:27 PM
RE: PBEM campaign - by Greybeard - 09-05-2008, 02:14 AM
RE: PBEM campaign - by Vesku - 09-05-2008, 04:18 AM

Forum Jump:


Users browsing this thread: 5 Guest(s)