• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Antitank gun units
09-04-2008, 10:11 AM, (This post was last modified: 09-04-2008, 10:20 AM by Volcano Man.)
#8
RE: Antitank gun units
I agree that allowing AT gun units to move one hex while deployed would go a long way to help save these guns (on the defense) from almost certain destruction, and (on the offense) it would allow them to move forward to a firing line that is adjacent to the enemy without being decimated.

A one hex move allowance for deployed mode would also make them a bit cumbersome to utilize correctly (if you are trying to avoid their destruction) in fluid situations where the front line is moving rapidly and this seems realistic since they are primarily a defensive unit. A one hex move would also ensure that you still have to cover the withdrawal of the guns since you need to bring them back in order to safely put them in T mode next turn, and if you are not successfully covering the guns then they will still be overrun regardless of the fact that they might run away 1 hex.

As Liquid Sky said, if you want to maximize the survivability of your AT gun units then you should look for places to put your multi-hex ranged AT gun units on higher elevation, just behind your front line, to take long range shots on enemy vehicles in the open as friendly infantry provide a temporary buffer. When the buffer begins to fall back then so to should your AT gun units. In the desert, particularly in _Alt where their defense ratings are higher but assault ratings are lower, AT guns are best used to form a gun line when pursued and then falling back to it to take a few shots and withdraw to the next one.
Send this user an email
Quote this message in a reply


Messages In This Thread
Antitank gun units - by Wien1938 - 09-02-2008, 09:00 AM
RE: Antitank gun units - by Volcano Man - 09-02-2008, 09:25 AM
RE: Antitank gun units - by Liquid_Sky - 09-02-2008, 11:21 AM
RE: Antitank gun units - by Wien1938 - 09-03-2008, 03:51 AM
RE: Antitank gun units - by Vaevictis - 09-03-2008, 01:42 PM
RE: Antitank gun units - by Krak - 09-03-2008, 02:32 PM
RE: Antitank gun units - by Rev Rico - 09-04-2008, 05:50 AM
RE: Antitank gun units - by Volcano Man - 09-04-2008, 10:11 AM
RE: Antitank gun units - by von Nev - 09-04-2008, 02:09 PM
RE: Antitank gun units - by Volcano Man - 09-04-2008, 03:51 PM
RE: Antitank gun units - by Dog Soldier - 09-04-2008, 03:46 PM
RE: Antitank gun units - by Mr Grumpy - 09-05-2008, 08:32 PM
RE: Antitank gun units - by Volcano Man - 09-06-2008, 08:33 AM
RE: Antitank gun units - by Mr Grumpy - 09-06-2008, 09:37 AM
RE: Antitank gun units - by Liebchen - 09-06-2008, 09:50 AM
RE: Antitank gun units - by SGT Rice - 09-06-2008, 01:50 PM
RE: Antitank gun units - by James Ward - 09-06-2008, 01:56 AM
RE: Antitank gun units - by Tortue Agile - 09-06-2008, 04:07 AM
RE: Antitank gun units - by SGT Rice - 09-06-2008, 04:20 AM
RE: Antitank gun units - by Wien1938 - 09-07-2008, 01:37 AM
RE: Antitank gun units - by Liquid_Sky - 09-08-2008, 12:29 AM
RE: Antitank gun units - by Ricky B - 09-11-2008, 01:47 AM
RE: Antitank gun units - by Vaevictis - 09-08-2008, 03:22 PM
RE: Antitank gun units - by HirooOnoda - 09-10-2008, 08:52 AM
RE: Antitank gun units - by Turner - 09-11-2008, 12:18 AM

Forum Jump:


Users browsing this thread: 9 Guest(s)