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No turn limit
09-06-2008, 06:59 AM,
#1
No turn limit
This just might be the booze talking, but has anyone discussed the idea of having a scenario without a turn/time limit? Perhaps with campaigns? I often wondered how it would affect my tactics knowing that I wouldn't have to hurry. Some scenarios have exit objectives and I sure would like to have time to exit with most of my forces intacked.

Fierce
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Messages In This Thread
No turn limit - by Fierce - 09-06-2008, 06:59 AM
RE: No turn limit - by Herr Straße Laufer - 09-06-2008, 07:42 AM
RE: No turn limit - by Jason Petho - 09-06-2008, 02:29 PM
RE: No turn limit - by Von Earlmann - 09-06-2008, 09:23 PM
RE: No turn limit - by majog - 09-07-2008, 12:57 AM
RE: No turn limit - by Fierce - 09-07-2008, 02:34 AM
RE: No turn limit - by R-TEAM - 09-07-2008, 02:47 PM
RE: No turn limit - by Von Earlmann - 09-07-2008, 10:07 PM
RE: No turn limit - by Herr Straße Laufer - 09-07-2008, 11:09 PM
RE: No turn limit - by R-TEAM - 09-09-2008, 08:21 AM
RE: No turn limit - by umbro - 09-09-2008, 02:45 PM
RE: No turn limit - by Kool Kat - 09-09-2008, 10:32 PM

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