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No turn limit
09-09-2008, 10:32 PM,
#12
RE: No turn limit
Fierce Wrote:This just might be the booze talking, but has anyone discussed the idea of having a scenario without a turn/time limit? Perhaps with campaigns? I often wondered how it would affect my tactics knowing that I wouldn't have to hurry. Some scenarios have exit objectives and I sure would like to have time to exit with most of my forces intacked.

Fierce

I recently completed a 21 turn Rising Sun scenario - Pozorrubio as the Allied player.

It "seemed" like "forever" - elite Japanese reinforcements nearly every turn and the enemy had 21 air missions! Eek

But... I did manage to pull out a "minor Allied victory" against my PBeM opponent. :smoke:

I believe that scenarios do need to have turn limits. In my experience, the majority of matches are decided with 50% - 75% of the turns completed. I think scenarios that fall within a 15 - 18 turn number strike a good balance between allowing players to conduct several attacks and counter attacks while not stretching out the conflict into a longer game.
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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Messages In This Thread
No turn limit - by Fierce - 09-06-2008, 06:59 AM
RE: No turn limit - by Herr Straße Laufer - 09-06-2008, 07:42 AM
RE: No turn limit - by Jason Petho - 09-06-2008, 02:29 PM
RE: No turn limit - by Von Earlmann - 09-06-2008, 09:23 PM
RE: No turn limit - by majog - 09-07-2008, 12:57 AM
RE: No turn limit - by Fierce - 09-07-2008, 02:34 AM
RE: No turn limit - by R-TEAM - 09-07-2008, 02:47 PM
RE: No turn limit - by Von Earlmann - 09-07-2008, 10:07 PM
RE: No turn limit - by Herr Straße Laufer - 09-07-2008, 11:09 PM
RE: No turn limit - by R-TEAM - 09-09-2008, 08:21 AM
RE: No turn limit - by umbro - 09-09-2008, 02:45 PM
RE: No turn limit - by Kool Kat - 09-09-2008, 10:32 PM

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