For those interested I haved edited this scenario and added it to the scenario DB. Can't upload the actual file yet so will attach it here. Here is the blurb:
This is the stock 750 turn monster scenario with adjustments
made for play balance. The following changes have been made.
Air interdiction reduced to 20% and effectiveness reduced to
15%. Breakdown values reduced to 5 for both sides. Improved
Position and Trench effectiveness increased to 15% and 30%
respectively. Victory levels completely overhauled and more in
line with a game of this length. Far fewer objective hexes but
with much higher point values and located much further to the
south. Generally they are located to reward the Allied player
as his bridgehead expands. Map exit victory hexes have been added
to reward a successful 'breakout'. Storms are now possible with
the new weather.dat file from 11th June to the end of July.
With very high chances of storm from the 19th June to the 22nd
June in line with historical weather. It is highly recommended
that programmed weather is used. The odd storm will hinder the
Allied advance and give the German player some much needed respite.
Many thanks to the original designers for creating such a great
game.
Warning: The weather.dat file in this version has a possibility of storms. The stock version does not.