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Charkov Campaign play balance Q
09-16-2008, 03:19 PM,
#8
RE: Charkov Campaign play balance Q
Volcano I am curious how the use of QFM in this scenario would make the game more balanced? In my limited experinece with the the stock version I would think QFM would make it near impossible for a Soviet victory. What have you done with your mod to redress the balance of the scenario with QFM recommended? I am interested as I like to play balanced games. I know you use a different DB for unit values. But I don't know if that would swing the pendulum enough or even in the right direction. :chin:
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Messages In This Thread
Charkov Campaign play balance Q - by Turner - 09-14-2008, 11:52 PM
RE: Charkov Campaign play balance Q - by Ricky B - 09-15-2008, 12:17 AM
RE: Charkov Campaign play balance Q - by Turner - 09-15-2008, 07:39 AM
RE: Charkov Campaign play balance Q - by Turner - 09-16-2008, 02:27 AM
RE: Charkov Campaign play balance Q - by Turner - 09-16-2008, 04:17 AM
RE: Charkov Campaign play balance Q - by Krak - 09-16-2008, 03:19 PM
RE: Charkov Campaign play balance Q - by Turner - 09-16-2008, 05:35 PM
RE: Charkov Campaign play balance Q - by Ricky B - 09-16-2008, 11:59 PM
RE: Charkov Campaign play balance Q - by FLG - 09-17-2008, 06:29 AM
RE: Charkov Campaign play balance Q - by Turner - 09-17-2008, 04:32 AM
RE: Charkov Campaign play balance Q - by Turner - 09-17-2008, 05:15 AM
RE: Charkov Campaign play balance Q - by Ricky B - 09-17-2008, 07:29 AM
RE: Charkov Campaign play balance Q - by Krak - 09-17-2008, 08:34 AM

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