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Dynamic CS
09-22-2008, 02:46 PM, (This post was last modified: 09-22-2008, 02:49 PM by umbro.)
#8
RE: Dynamic CS
Huib:

Making all the scenario variables on a turn by turn basis is definitely possible, and the first version that I make public will have that capability. Splitting out a separate ammo level for arty is more interesting, but having thought about it seems possible as long as I can decipher the entire btl file contents and arty carry their supply status with them.

umbro
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Messages In This Thread
Dynamic CS - by umbro - 09-20-2008, 04:30 AM
RE: Dynamic CS - by Von Luck - 09-20-2008, 05:34 AM
RE: Dynamic CS - by Jason Petho - 09-20-2008, 06:49 AM
RE: Dynamic CS - by junk2drive - 09-20-2008, 11:39 AM
RE: Dynamic CS - by umbro - 09-20-2008, 01:34 PM
RE: Dynamic CS - by junk2drive - 09-20-2008, 03:13 PM
RE: Dynamic CS - by Huib Versloot - 09-20-2008, 08:27 PM
RE: Dynamic CS - by umbro - 09-22-2008, 02:46 PM
RE: Dynamic CS - by Huib Versloot - 09-23-2008, 03:23 AM
RE: Dynamic CS - by umbro - 09-23-2008, 07:22 AM
RE: Dynamic CS - by junk2drive - 09-23-2008, 10:56 AM
RE: Dynamic CS - by umbro - 09-23-2008, 11:14 AM
RE: Dynamic CS - by junk2drive - 09-30-2008, 11:43 AM
RE: Dynamic CS - by R-TEAM - 10-01-2008, 10:41 AM
RE: Dynamic CS - by umbro - 10-03-2008, 03:44 AM
RE: Dynamic CS - by junk2drive - 12-25-2008, 11:15 AM

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