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CS Tactical AI
09-30-2008, 09:36 AM, (This post was last modified: 09-30-2008, 09:48 AM by umbro.)
#1
CS Tactical AI
I recently jumped back on to the CS bandwagon with JTCS and started refurbishing some old scenarios. While testing these I was surprised to find that the AI does not seem to have been touched at all since the old days. I was further surprised to find the number of players that regularly play against the AI. So to provide a better game for these folks in the future I was thinking that we could run a thread that would note sub-optimal AI play that could be easily fixed.

Some examples might be:

1. Never move leaders without being stacked with a combat unit.
2. Never leave leaders unstacked (if, say, their accompanying units is destroyed).
3. Never leave HQs in LOS.
4. Do not move HQs within the command range of their subordinate units unless the enemy gets LOS.
5. Never assault a hex that has undisrupted units in it.
6. Do not shoot at units that you cannot damage and cannot damage you if there are other targets in range.
7. Never stack more than 12SPs in a hex

Some counter-examples (primarily ones that would be hard to fix)

1. Play more like Guderian would.
2. Use combined arms effectively.

umbro
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Messages In This Thread
CS Tactical AI - by umbro - 09-30-2008, 09:36 AM
RE: CS Tactical AI - by Von Earlmann - 10-01-2008, 08:46 AM
RE: CS Tactical AI - by WARHOG - 10-02-2008, 07:15 PM
RE: CS Tactical AI - by Kool Kat - 10-03-2008, 12:44 AM
RE: CS Tactical AI - by Kool Kat - 10-03-2008, 10:51 PM
RE: CS Tactical AI - by umbro - 10-04-2008, 06:55 AM
RE: CS Tactical AI - by Pip Roberts - 10-04-2008, 07:03 AM
RE: CS Tactical AI - by Pip Roberts - 10-04-2008, 07:12 AM
RE: CS Tactical AI - by schnurbart - 10-04-2008, 08:04 AM
RE: CS Tactical AI - by umbro - 10-08-2008, 04:43 AM
RE: CS Tactical AI - by Pip Roberts - 10-08-2008, 05:46 AM

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