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CS Tactical AI
10-03-2008, 12:44 AM,
#4
RE: CS Tactical AI
Also the AI tends to exhaust all air missions in the early stages of the game - regardless of appropriate ground targets.

Case in point: I recently played a RS scenario in which the AI had 15 air missions. Sure enough; starting on turn #1, the AI sent 3-5 air missions my way each turn - hitting any unit (combat, non-combat) in clear terrain. By turn #5, AI air mission capability was exhausted... and the scenario had 21 turns. Rest of the game, I could operate with no fear of a "hit" from the sky.
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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Messages In This Thread
CS Tactical AI - by umbro - 09-30-2008, 09:36 AM
RE: CS Tactical AI - by Von Earlmann - 10-01-2008, 08:46 AM
RE: CS Tactical AI - by WARHOG - 10-02-2008, 07:15 PM
RE: CS Tactical AI - by Kool Kat - 10-03-2008, 12:44 AM
RE: CS Tactical AI - by Kool Kat - 10-03-2008, 10:51 PM
RE: CS Tactical AI - by umbro - 10-04-2008, 06:55 AM
RE: CS Tactical AI - by Pip Roberts - 10-04-2008, 07:03 AM
RE: CS Tactical AI - by Pip Roberts - 10-04-2008, 07:12 AM
RE: CS Tactical AI - by schnurbart - 10-04-2008, 08:04 AM
RE: CS Tactical AI - by umbro - 10-08-2008, 04:43 AM
RE: CS Tactical AI - by Pip Roberts - 10-08-2008, 05:46 AM

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