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CS Tactical AI
10-03-2008, 10:51 PM,
#5
RE: CS Tactical AI
CS has always been at its best with human vs. human play. I believe that this "mode" is the most challenging, exciting and nerve racking CS! :)

The original TalonSoft folks; over 10 years ago, were well aware of the limited AI capabilities. Quotes from the original EF Playtester Notes:

"The A/I will sometimes stack up in Objective and fortification hexes to the exclusion of maintaining a good line around it..."

"When the A/I is defending it will tend to counterattack Objective hexes you control."

"The A/I will frequently expend Smoke and Air Attacks early in a scenario..."

"It [A/I] has been known to move HQ's too far forward..."

So; in order to have a more satisfying CS experience, either PBeM (the best way IMHO) or play with the A/I as defender. The A/I tends to make fewer stupid mistakes as defender, but it is still not brilliant.

I tend to get rather bored playing the A/I, so the majority of my CS games are PBeM.
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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Messages In This Thread
CS Tactical AI - by umbro - 09-30-2008, 09:36 AM
RE: CS Tactical AI - by Von Earlmann - 10-01-2008, 08:46 AM
RE: CS Tactical AI - by WARHOG - 10-02-2008, 07:15 PM
RE: CS Tactical AI - by Kool Kat - 10-03-2008, 12:44 AM
RE: CS Tactical AI - by Kool Kat - 10-03-2008, 10:51 PM
RE: CS Tactical AI - by umbro - 10-04-2008, 06:55 AM
RE: CS Tactical AI - by Pip Roberts - 10-04-2008, 07:03 AM
RE: CS Tactical AI - by Pip Roberts - 10-04-2008, 07:12 AM
RE: CS Tactical AI - by schnurbart - 10-04-2008, 08:04 AM
RE: CS Tactical AI - by umbro - 10-08-2008, 04:43 AM
RE: CS Tactical AI - by Pip Roberts - 10-08-2008, 05:46 AM

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