Steelrain60 Wrote:I may be in the minority here, but I'd actually prefer to keep the rules for FT vehicles as they are, although I'd love to have some improved animation to accompany their use.
I've always found 251/16s and their ilk, ie lightly protected close-combat vehicles, to be of limited utility. One should never assault a hex with them without attaching an infantry platoon to the assault. In CS, as it probably was in real life, one should only employ these assets with care and forethought if one wishes to preserve them.
The point is actually that in real life these vehicles were not used to assault, but rather to make assaulting not necessary by using burning fuel from a distance. That's why a high attack value at 1 hex range is a better representation of how these vehicles work.