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Reflections on Sicily
10-10-2008, 04:37 PM,
#2
RE: Reflections on Sicily
I like the idea of being able to destroy a threatened supply depot. The issue would be, how to craft a rule that still leaves a possible capture. Otherwise, none would ever be captured is destruction is automatic from the menu or easily done by any unit. Any unit could have the capability to destroy a supply depot, but would they have the orders? Would the orders issued make it to the unit or depot guard?

I think the result of a lower effect from losing your HQ's was tied directly to the use of explicit supply. The other supply rules seem to put more weight on the presence of an HQ along with subordinate units being in command range.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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Messages In This Thread
Reflections on Sicily - by Kharkov - 10-10-2008, 04:20 PM
RE: Reflections on Sicily - by Dog Soldier - 10-10-2008, 04:37 PM
RE: Reflections on Sicily - by Al - 10-10-2008, 11:18 PM
RE: Reflections on Sicily - by von Waldenburg - 10-10-2008, 09:30 PM
RE: Reflections on Sicily - by FLG - 10-11-2008, 12:32 AM
RE: Reflections on Sicily - by Outlaw Josey Wales - 10-11-2008, 12:43 AM
RE: Reflections on Sicily - by Ricky B - 10-11-2008, 01:40 AM
RE: Reflections on Sicily - by Al - 10-11-2008, 02:11 AM
RE: Reflections on Sicily - by Ricky B - 10-11-2008, 04:56 AM
RE: Reflections on Sicily - by Volcano Man - 10-11-2008, 03:26 AM
RE: Reflections on Sicily - by Glenn Saunders - 10-11-2008, 03:45 AM
RE: Reflections on Sicily - by James Ward - 10-11-2008, 04:36 AM
RE: Reflections on Sicily - by Mr Grumpy - 10-11-2008, 05:43 AM
RE: Reflections on Sicily - by Dog Soldier - 10-11-2008, 05:36 AM
RE: Reflections on Sicily - by Kharkov - 10-11-2008, 03:58 PM

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