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A few comments, questions, and musings on the Matrix CS
10-21-2008, 03:48 PM,
#3
RE: A few comments, questions, and musings on the Matrix CS
Thank you for the prompt reply Jason! :)

On 1; I'll keep my construction engineers secure - no doubt there. I still don't really agree with the low defense factor, but I'm so protective of my units anyway that I doubt it'll become an issue.

On 2; Thanks for the heads up on Project Blitzkrieg - I won't install it! I'm glad I asked now.

On 3; A clarification - When I mentioned my tactic of leaving my tanks on hilltops with good visibility, I was implying that once I find a good firing position, I typically leave my tanks in place...sometimes for many turns, if I feel they are not threatened by enemy armor or are in danger of encirclement. However, with the 5% chance of artillery "disable" result on armor, this "sitzkreig" tactic could now mean even heavy armored units are subject to being worn down by even light artillery - just not something I agree with. I will have to keep my armor moving now, it seems.

On 4; A typo I need to mention - above, when I mentioned the german mine removal truck I meant *wreck* removal truck - the werkstat. Sigh. Sorry. But I get the idea - you say these will be expounded upon if they prove popular. How could they not be? I love any extra "toys" my forces can put to use. IMO, these types of units have been out of the game for far too long. Support units are what gives the game a lot of its variety - so I'd like as much as possible. :whis:

I'll give a few of those bootcamp scenarios a whirl - the way you describe it sounds almost like they were included to show / introduce the new units and their capabilities, as well as a newbie primer.
Thus, what is of supreme importance in war is to attack the enemy's strategy.

Sun Tzu
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RE: A few comments, questions, and musings on the Matrix CS - by John Given - 10-21-2008, 03:48 PM

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