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Admiral's Addition
10-23-2008, 06:10 AM,
#5
RE: Admiral's Addition
While more hexes and more units will take more time, hopefully some of the interface changes will make turns take less time.

Of course, that won't help with the all-consuming nature of planning that next invasion...

or contemplating where your opponent's carriers are now, or whether you plotted the location of your own carrier's correctly in the last turn to get strikes in without getting hit in return...

or planning where you're going to use the Tonies that start producing next month (not realizing that even after they start producing it takes forever to build up the pool to start replacing squadrons that then have to repair the new aircraft all while your Oscar squadrons are getting creamed going up against the AVG in Burma)...

or ... :censored:

Alright maybe AE will be the ultimate wargaming black hole, and I spend 45+ minutes a turn now. Sigh, my wife is gonna kill me... :kill:
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Messages In This Thread
Admiral's Addition - by Zemke - 10-23-2008, 04:21 AM
RE: Admiral's Addition - by Antoni Chmielowski - 10-23-2008, 04:30 AM
RE: Admiral's Addition - by Mike Abberton - 10-23-2008, 05:03 AM
RE: Admiral's Addition - by Zemke - 10-23-2008, 05:27 AM
RE: Admiral's Addition - by Antoni Chmielowski - 10-23-2008, 12:12 PM
RE: Admiral's Addition - by Mike Abberton - 10-23-2008, 06:10 AM

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