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Wired Bridges
10-25-2008, 05:59 AM,
#8
RE: Wired Bridges
Dog Soldier Wrote:I would say if the wired bridge is behind your lines the supply convoys get over it just fine since the bridge guards are dead, captured or run away.

Right - makes sense - but the game has no way to define which hexes (or in this case hexsides) are behind your lines

Quote:Now if one of your combat units approaches the bridge it has a chance to still collapse up. That is a compromise in the "gray area" of the simulation.

The big question - and ~I am assuming your talking VST rules here - is there is no unit crossing the bridge as the Supply Trucks are "VIRTUAL" so there is no unit to trigger the demolition.

So I would say we would have to look at this situation.

If it causes a real problem in game terms then we might have to make a programming change. I can certainly imagine it could in theory be a problem. But a theoretical problem doesn't get a lot of attention. If it can happen in the can, and is common enough and will or could have enough effect, then we can get John to look into it.

Glenn
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Messages In This Thread
Wired Bridges - by FLG - 10-24-2008, 06:48 AM
RE: Wired Bridges - by Mr Grumpy - 10-24-2008, 07:05 AM
RE: Wired Bridges - by Glenn Saunders - 10-24-2008, 10:28 AM
RE: Wired Bridges - by FLG - 10-24-2008, 05:21 PM
RE: Wired Bridges - by Glenn Saunders - 10-25-2008, 03:46 AM
RE: Wired Bridges - by Dog Soldier - 10-25-2008, 05:27 AM
RE: Wired Bridges - by Glenn Saunders - 10-25-2008, 05:59 AM
RE: Wired Bridges - by FLG - 10-25-2008, 07:13 AM
RE: Wired Bridges - by Liquid_Sky - 10-25-2008, 01:06 AM
RE: Wired Bridges - by Glenn Saunders - 10-25-2008, 08:47 AM
RE: Wired Bridges - by Dog Soldier - 10-25-2008, 11:14 AM

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