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Wired Bridges
10-25-2008, 07:13 AM,
#9
RE: Wired Bridges
Glenn Saunders Wrote:If it causes a real problem in game terms then we might have to make a programming change. I can certainly imagine it could in theory be a problem. But a theoretical problem doesn't get a lot of attention. If it can happen in the can, and is common enough and will or could have enough effect, then we can get John to look into it.

The reason I asked the question is because I am playing France and was just looking at supply routes through the Ardennes where the majority of the bridges are wired. It occurred to me that if I didn't trigger a bridge it would most likely allow supplies to flow through it and I could have a free flowing supply route straight through the forest.

As for proving it, how would I do that without creating a route like this myself.
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Messages In This Thread
Wired Bridges - by FLG - 10-24-2008, 06:48 AM
RE: Wired Bridges - by Mr Grumpy - 10-24-2008, 07:05 AM
RE: Wired Bridges - by Glenn Saunders - 10-24-2008, 10:28 AM
RE: Wired Bridges - by FLG - 10-24-2008, 05:21 PM
RE: Wired Bridges - by Glenn Saunders - 10-25-2008, 03:46 AM
RE: Wired Bridges - by Dog Soldier - 10-25-2008, 05:27 AM
RE: Wired Bridges - by Glenn Saunders - 10-25-2008, 05:59 AM
RE: Wired Bridges - by FLG - 10-25-2008, 07:13 AM
RE: Wired Bridges - by Liquid_Sky - 10-25-2008, 01:06 AM
RE: Wired Bridges - by Glenn Saunders - 10-25-2008, 08:47 AM
RE: Wired Bridges - by Dog Soldier - 10-25-2008, 11:14 AM

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