RE: Revenge of the Russkies!
TURN 6
Epoletov thought about taking his air assault into a second act, but the Vulcan fire that greeted his Hip-Cs led him to pull back before pushing too far west. His turn was mostly quiet, though one of my armored Humvees did get totaled by a Faktoria. (Which is one of the weapons to which I alluded earlier when claiming that the Russians should never fear low light combat. On a map this large, impossible to smoke over in any great measure, 5 vision-30 Faktorias are generally a better bet than the two IR-vision Javelins that I can buy for the same points. Granted, the Javelins are top attack, but in reality that's simply overkill against 90% of targets.)
I spent my turn forming a battle line, in the process stumbling across and killing two Russian scouts. Then I sent the Apaches forward to sniff out a higher-resolution picture of Epoletov's intentions. One of them stumbled into a budget AA gun (apparently these are for Epoletov what the 60mm mortar is to me, his security blanket must-purchase hardware), but killed it then its section mate.
The scouting confirmed that an infantry battle line is advancing on foot, with their loadout mixed between tank-killing (Vampyr RPGs) and GI-blasting (RFT flame RPGs). That's a fairly expensive force, but one capable of reaching out and showing the love against any armor at ~400 meters and against meat units at an alarming 800 meters.
It would behoove me to harry and disorganize, pronto. In the meantime, Epoletov opened his own artillery campaign with a lovely little BM-30 Smirch salvo that wreaked random havoc, followed by a nigh endless barrage of 82mm mortar fire. Spamming the board with mortars? *sniff* My baby all growed up!
-- 30 --
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