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An Answer to Some Complaints
10-29-2008, 06:26 AM,
#5
RE: An Answer to Some Complaints
The following is my personal opinion as a player. :soap:

Well said Rev Rico.

The key to understanding the system is that the abstractions are evenly balanced for both sides.

While some moves can be made that were not possible historically, esp. in the larger CG scenarios, equally ahistorical responses can be made. As long as both sides have that flexibility, then the game system produces enjoyable games.

In designing and play testing HPS has put the emphasis on historical maneuvers yielding historical results. In that regard, the system succeeds more than it fails. Where the system has had faults, these are addressed by HPS. Many of the changes in the updates has come from this and other forums.

As Foul mentions in his post above, give yourself some time to explore the intricacies of the game design. Not every thing that actually happened can happen at the right time in any one scenario, but many things do happen that could have happened. The unexpected is what makes playing the game a challenge and just plain fun.

Anything more precise is just a mathematical exercise.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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Messages In This Thread
An Answer to Some Complaints - by Rev Rico - 10-28-2008, 12:02 AM
RE: An Answer to Some Complaints - by fastphil - 10-28-2008, 01:46 AM
RE: An Answer to Some Complaints - by Mr Grumpy - 10-28-2008, 06:47 AM
RE: An Answer to Some Complaints - by Marquo - 10-28-2008, 10:57 AM
RE: An Answer to Some Complaints - by Dog Soldier - 10-29-2008, 06:26 AM
RE: An Answer to Some Complaints - by Zemke - 11-01-2008, 10:29 AM

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