RE: So Then What Does One Do When........
eesh, everytime one of you comes up with a new argument I find myself agreeing and changing my mind. The only reason I thnk older scenarios may have their balance altered is when time is a major factor in achieving victory. I've played a ton of really good ones where victory/draw/loss came down to the final turn. I've always liked those ones the best. Assaulting, I think we can agree, will in most cases take a bit more time to successfully achieve and I can only assume will hurt those designs. Of course, on the other hand, it might improve others. So who knows?
Resolve then, that on this very ground, with small flags waving and tinny blasts on tiny trumpets, we shall meet the enemy, and not only may he be ours, he may be us. --Walt Kelly
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