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So Then What Does One Do When........
11-06-2008, 01:53 AM,
#30
RE: So Then What Does One Do When........
Scud Wrote:The only reason I thnk older scenarios may have their balance altered is when time is a major factor in achieving victory.

I agree there. In another thread I already said that I will adapt my own designs accordingly (but that's only about 3 or 4 out of 37).
It is obviously a very easy change to make; just increase the # of turns in the scenario header in the editor.
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RE: So Then What Does One Do When........ - by Huib Versloot - 11-06-2008, 01:53 AM

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