Mike Abberton Wrote:Umbro,
That was an excellent summation, matches my thoughts very closely. Thank you. :)
Huib,
When I say the balance is affected, I am thinking primarily of time-critical scenarios, because I tend to play the shorter ones (25 turns or less) where time limitations typically factor into the end result. For scenarios with less time pressure, I agree that the new rules will not affect balance much, if at all. I think I have been consistent in my posts on that point, but maybe not always clear.
Also, thank you for taking the time to adjust your existing scenarios to include more time for the attacker. :)
Mike
Hi Mike,
I wholeheartedly agree with both your comments.
The rub will be trying to make old scenarios balanced using the new extreme assault rules. Like how many turns need be added? And, then knowing which ones were created that use the new assault rules?
And, specifically to Umbro, thanks for your input. I always considered you a "master of the game". Your AAR's were among the best.
For the record, I do not keep armor stationary, I drive them 'til they blow up! ;)
It was more a factor of walking into the barrage of anticipation that your opponent might lay out, or the unique way the AI seems to always find your troops when you play a campaign. Uncanny! :)
Ed