Gentlemen,
Reading some posts (or parts of it) in the discussion about 1.04 version, one of my conclusions is that the main problem behind the assault rules, variable visibility, 6 minutes turns, building bridges, some new units etc. is the old conflict between
REALISM and
PLAYABILITY.
Of course in the ideal world the best solution would be to have 100% realistic game very fun to play. But lets get back to reality :P
Is that ideal mixture attainable in CS?
I'm afraid it's not. :(
One system forced you for fast, dynamic play, very often not too realistic (Shoot - Disrupt - Capture tactics etc.), the other force you to play much slower but very complex, detailed etc.
Which one do you like?
Answer that question to yourself and that will be your answer which version do you prefer.
Best regards
Slawek