RE: "Realism" vs "Playability"
Slawek, my friend.
Honestly I would have liked something in between the old and the new. It might maintain the old fun while adding some realism?
Yes, there was disrupt, surround, and capture in a fast paced fun game.
Extreme, version 1.04 assault, creates a formulaic "bell, book, and candle", let's say the words and burn the incense, spin three times in a counter clockwise direction, while chanting in Latin backwords, slow plod toward the end, type game? Miss one word, spin, or whiff of incense and you fail. Or, the game engine takes over and you fail off the chance of bad luck? Then your efforts and fun go out the window as you attempt to slowly plod on.
On top of all else version 1.04 extreme assault changed every scenario that was not specifically designed for it. And, just adding turns will not fix each scenario? If anyone thinks that, they are mistaken.
RR
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