RE: "Realism" vs "Playability"
That "realism" or "simulation" and "playability" would contradict is just an assumption not backed up by examples. My own scenarios on average receive very good ratings so I assume for most people they are fun, yet I hardly compromise the historical situation.
That "All scenarios" designed prior to 1.04 are now affected in their playability is not more than an assumption as well, not backed up by examples of certain scenarios, that we can try to see if the argument offered could be valid by playing the scenario and see for ourselves.
I've checked my own scenarios and about 80% has actually improved (IMO) with 1.04 extreme assault rules , even if they were designed before 1.04. Only a few need a small adjustment.
I also have not heard any alarm bells ring from other designers that they feel they have to do a major overhaul on their existing scenarios because of 1.04.
/H
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