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"Realism" vs "Playability"
11-11-2008, 11:31 PM,
#11
RE: "Realism" vs "Playability"
Valor Wrote:Just try playing "Ortona: Canadians Stalingrad"! With German spotter units (like some MG Pltns) very difficult to pull back due to assault rules, Axis can call in arty fire which kills Allied loaded infantry longer than designer assumed they would be able to. If you add 3 VP for every truck you will receive the answer. That would be about your examples.

I have played that one already in the Talonsoft days. Stopped it before it was finished because it needed work back then already. Too easy to blame the new rules now. The majority of existing scenarios has always been far from perfect so you need to come up with examples of scenarios that have been played often in the past and have a balanced win/loss record and high entertainment ratings.
I think these scenarios are all still OK, so I can't give any examples. People who claim that there is something wrong should come up with them.

There seems to be a little too much "hear say", assumptions and conclusions based on nothing around here lately. This doesn't attract the attention of the developers I'm afraid. Like I said before I have not heard any of the designers say their scns need a massive overhaul in 1.04 and why. If they did, then we would be able to point where the pain is, if there is any. Remember when the variable visibility was mandatory in 1.03. A lot of designers raised their voices almost immediately on the boards here. Now it's quiet.
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Messages In This Thread
"Realism" vs "Playability" - by Valor - 11-11-2008, 09:49 AM
RE: "Realism" vs "Playability" - by British Tommy - 11-11-2008, 10:59 AM
RE: "Realism" vs "Playability" - by Chuck10mtn - 11-11-2008, 11:14 AM
RE: "Realism" vs "Playability" - by British Tommy - 11-12-2008, 12:35 AM
RE: "Realism" vs "Playability" - by junk2drive - 11-11-2008, 11:18 AM
RE: "Realism" vs "Playability" - by schnurbart - 11-11-2008, 03:10 PM
RE: "Realism" vs "Playability" - by Huib Versloot - 11-11-2008, 08:23 PM
RE: "Realism" vs "Playability" - by Valor - 11-11-2008, 09:05 PM
RE: "Realism" vs "Playability" - by Huib Versloot - 11-11-2008, 11:31 PM
RE: "Realism" vs "Playability" - by Valor - 11-12-2008, 12:17 AM
RE: "Realism" vs "Playability" - by Kool Kat - 11-12-2008, 02:09 AM
RE: "Realism" vs "Playability" - by Huib Versloot - 11-12-2008, 03:07 AM
RE: "Realism" vs "Playability" - by Mike Abberton - 11-12-2008, 02:50 AM
RE: "Realism" vs "Playability" - by Jason Petho - 11-12-2008, 03:25 AM
RE: "Realism" vs "Playability" - by Von Earlmann - 11-12-2008, 06:49 AM
RE: "Realism" vs "Playability" - by Jason Petho - 11-12-2008, 07:03 AM
RE: "Realism" vs "Playability" - by Huib Versloot - 11-12-2008, 08:04 AM
RE: "Realism" vs "Playability" - by zeiss - 11-12-2008, 10:42 PM
RE: "Realism" vs "Playability" - by Jason Petho - 11-13-2008, 06:24 AM
RE: "Realism" vs "Playability" - by Jason Petho - 11-13-2008, 06:42 AM
RE: "Realism" vs "Playability" - by Jason Petho - 11-13-2008, 06:53 AM
RE: "Realism" vs "Playability" - by Jason Petho - 11-13-2008, 07:07 AM
RE: "Realism" vs "Playability" - by Kool Kat - 11-13-2008, 07:42 AM
RE: "Realism" vs "Playability" - by Jason Petho - 11-13-2008, 07:45 AM
RE: "Realism" vs "Playability" - by Kool Kat - 11-13-2008, 08:06 AM
RE: "Realism" vs "Playability" - by Jason Petho - 11-13-2008, 08:10 AM
RE: "Realism" vs "Playability" - by Kool Kat - 11-13-2008, 11:25 PM
RE: "Realism" vs "Playability" - by Jason Petho - 11-14-2008, 01:13 AM
RE: "Realism" vs "Playability" - by Jason Petho - 11-13-2008, 07:05 AM
RE: "Realism" vs "Playability" - by Jason Petho - 11-13-2008, 10:00 AM
RE: "Realism" vs "Playability" - by Jason Petho - 11-13-2008, 07:20 AM
RE: "Realism" vs "Playability" - by schnurbart - 11-14-2008, 01:25 AM

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