mwest Wrote:steelrain75 Wrote:I am not even close to understanding why this issue simply will not die.
Maybe because you have not experienced the "growing pains" of multiple patches and have not played many ver. 1.04 games with the "extreme assault" option on? :chin: I noted you just joined the CS ladder last month and have no recorded / finished matches.
steelrain75 Wrote:For the last time: nobody forced anybody else to buy 1.04, and for those who did, nobody forced anybody else to play with the options on.
I do wish players would stop citing the "nobody is forced to play xyz version" as a valid argument. This is NOT what the objections are surrounding ver. 1.04 extreme assault.
steelrain75 Wrote:Where is the issue? Play with the version you like. If you cling to your Talonsoft, play that. If you still love JTCS, have at it. It really is that simple.
I wish it was as simple as you state, but it is not. The argument that Ed and other players have raised is this one. Is the ver. 1.04 extreme assault too "extreme" with combat results / sequences that slow the game and introduce too high of a "luck factor"? (too many isolated, disrupted and strength-reduced units turning into John Wayne supermen - holding off waves of attackers for multiple turns.) :chin:
steelrain75 Wrote:I am so tired of this argument. I could practically recite the points of both sides verbatim at this point.
IMO, I believe both the player and developer communitities need to keep an open mind on the "playability" of ver. 1.04 extreme assault. Let's get some more suspect game files to Jason and document questionable assault mechanics. I plan to send Jason my game files with any weird assault play.
steelrain75 Wrote:For the record, however, I have yet to encounter the weird assault results some are encountering.
Please note that just because you have not experienced "weird" assault results does not not invalidate what other players have experienced. I have experienced much more difficult assault mechanics under ver. 1.04 (extreme assault! :whis:) and a few "questionable" results. Again, I will send Jason any future game files that I believe are suspect.
IMO, we (players, developers, CS community) should keep an open mind regarding ver. 1.04 extreme assault and its playability factor. Let's also not demonize any CS players who bring such concerns forward. :smoke:
mwest,
I started out in this club as steelrain60, and that is what I play under. I was encountering problems logging in to the forums, so I changed my login. I have over 100 games played in this club; I am no newbie. And yes, I have experienced the multiple patches with which the game has evolved.
My fatigue with these threads stems from the fact that both sides are repeating their arguments ad nauseum. Everyone has a right to an opinion, and everyone has a right to express it, regardless of what that opinion is. The truth is, just about everyone has vented their spleen on this issue. Everything that needs to be said has been said. I'd rather club members be talking about actual game action on this board rather than constantly b***ching and complaining. I think Jason and the other developers have gotten the idea that there are some seriously unhappy campers out there.
Let's move on, shall we? You play your version, I'll play mine. You play your rules, I'll play mine. Trust me, I'm not offended if somebody tells me they won't play me because I won't use variable visibility. After 1.03 came out, I was fairly unhappy with the assault rules and I made my feelings known, as did many others. I also decided not to play with 1.03 until this was remedied. I didn't have a conniption fit over the fact that 1.03 wasn't exactly to my liking. I simply continued playing 1.02 with like-minded members. Remember, folks, this is a game!
I do have to say, however, that it is extremely unfair to Jason and other developers to keep complaining about 1.04 and not to provide him with any files.
This will be my LAST comment on this subject. To Jason, et al, thank you so much for the hard work you have put into keeping the game alive and relevant. It is deeply appreciated by this player. It may not be perfect, but few things in this world are. If you decide that re-vamping the assault rules in the future is warranted, I'll give that a shot as well. In the meantime, however, I'll stick with 1.04 because to date, I have seen nothing in the assault results that would make me want to return to 1.02. A few turns ago in "Cauldron of Fire", I assaulted and eliminated a Russian bunker in a smoked village hex with 3 rifle platoons, an MG platoon and engineer platoon and a 45mm A-T platoon, all disrupted by direct fire. It took me a few turns to set it all up and to bring the Russian forces in the hex down to a manageable size, but that was just part of the challenge (On a side note, I wouldn't mind going back to the 2.5% armor disable in the next version; I've already lost 2 Elefants to random arty).