RE: "Realism" vs "Playability"
I think part of the problem with sending files in, is that, for me, it is not a case of one particular assault succeeding or not, it is a series of assaults over multiple turns which repeatedly fail that becomes the problem.
If I send only one turn, it is too easy to dismiss as "well, sometimes assaults fail. It happened in real life, too. Deal with it". And for the most part I can understand and accept that, if it was only one turn.
To fully document the effect of the extreme assault, I would have to save multiple files (no big deal admitedly), but I would also have to write down exactly who fired and who assaulted that hex for multiple turns in a row. Considering that I am usually fitting in turns when I can around household chores and honey-dos, I don't have the time. My choice, my loss, I know.
So, I'll admit that I will be one of the unhappy, unhelpful customers that the developers just don't want to hear from any more. And you won't. I don't plan to post in anymore 1.04, 5 or 6 wish list posts. I'd say I would vote with my wallet, but they already got my money.
Adios,
Mike
P.S. To head off the next "just don't use the extreme assault rules, dummy" post. I should state that, like Ed and others, I would prefer a more toned down extreme assault, not a return to disrupt, surround & capture. Obviously if I wanted D,S &C I would just go back to unclick the box.
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