RE: "Realism" vs "Playability"
Actually I think you can have both playability and realism (meaning a close simulation of what realistically might happen). I have run numerous campaigns and designed a few scenarios where if you watch closely you can actually see how things developed in the historical battles.I guess you have to define realism. For me it is trying to base a battle on history and giving the players a chance to choose different options. I mean if every scenario played out historically why bother to play them......you already know the outcome...the challenge lies in doing better(or as well as) the commanders did historically.....if you can't play that way I suspect you might be more interested in FPS games? CS is not an FPS game and man with the high powered comps and new units I suspect we can now recreate some enormous battles ........you gotta love that :-)
VE
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