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Let's discuss version 1.04 constructively
11-12-2008, 07:58 PM, (This post was last modified: 11-12-2008, 08:02 PM by R-TEAM.)
#5
RE: Let's discuss version 1.04 constructively
Hi,

MUSST say first Thanks to the Dev and all Involved in developing the Game ;)

I like nearly all of the new 1.04 but many things need to re-thinked and better
implemented/balanced.

The VariableVisibility is a nice random task if all involved players agree with this,
but musst better interact with the user -> show a message have the visibility changed.
It is silly to look every round in the scenario information to get this.
Maybe a new static place who this stand on the screen,after the Smoke round maybe ...

Musst agree that i like more scenarios with 1.03+ units .. but i think that is coming ;)

The hidden guns is nice and it is not a bad idea to expand it to other units, but it musst
better reflect the terrain and the weather.
In a open snow terrain by sun burning a gunflash is maybe hidden but the black smoke will
be seen very god in the snowy landscape.In the other way, in a dense Jungle with heavy Rain
it wil nearly no visible ...

The same is going with the raised armor kill from the Arty .. it is IMHO not bad but need
rebalancing for heavy armored vehicles and for good/heavy armored vheclis moved most time
to disabled and not to killed.And disabled vehicles have in a campaing next scenario
most times available again.

The new naval stuff and flying bombers .. mmhh .. play harpoon and so i know
the limits of the naval simulation but it musst seen as a first step/try
and a chance to learn from this.The same is going with the bombers.
I think many can make better here but you musst hold in mind the limited
engine that is used, musst expanded in the time to reflect this better.

Cant say anything jet over new assault - have played the pre 1.03 not many and so i cant
realy compare both.ATM i am happy with it.

Regards
R-TEAM
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RE: Let's discuss version 1.04 constructively - by R-TEAM - 11-12-2008, 07:58 PM

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