Jason Petho Wrote:Hawk Kriegsman Wrote:That really did not answer my question, but rather indicated that I must have a level of incompetence with the 1.04 assaults.
Please refer the above post where I stated that assaults when from 90% success down 20% success (backed up by Mr. RR and zeiss).
I asked a simple question and you instead insulted me.
If you don't want to answer the question fine, but please don't insult my ability to play the game.
Thanx!
Hawk
No insult nor disrespect was intended.
Just like the Disrupt, Surround and Assault tactic. Some are better at it than others. Some took months to grasp the concept while others never grasped it at all. Some Master it completely. Different learning curves for everyone. It takes time to master them... just like the Campaign Series. It is easy to learn, difficult to master. Why not give them a chance for awhile?
Should there be the 1.02 rules, the 1.04 rules, the 1.05 toned down rules), the 1.05b toned down even more rules, the 1.05c toned down even more, but better than 1.02 rules.. etc etc.
Jason Petho
Its not a tactics issue.
When one makes a scenario with nothing but open terrain, 10 6 SP German engineer units each spaced so that no German unit is within 2 hexes of another German unit and then directly adjecent from each German unit a 3SP disrupted Russian calvary unit and then conducts the 10 assaults. Then reloads the scenario and repeats do you know what he gets? The German unit taking the hex (which is the point of an assault) a mere 22 times out of 100 identical assaults for 22% success rate.
This test had nothing to do with tactics. The 1.04 assault rules are too hard.
The same scenario was done with the 1.02 rules. The German unit took the hex 100 times (100%). This too is not tactics. The 1.02 assault rule is too easy.
So yes I would like something in between.
Again its not a tactics issue.
Thanx!
Hawk