• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Let's discuss version 1.04 constructively
11-14-2008, 01:50 AM,
#8
RE: Let's discuss version 1.04 constructively
Hello All,

Here are my

Likes:
New units
New unit capabilities
Hidden AT guns
Increased defensive values of trucks, bikes, mounted, etc
Order of battle expansions
More scenarios
Artillery verses armor 5% disable chance
Now I know many don't like this, but I would ask you to think about a "kill" of a tank in more ways than the tank actually being physically destroyed. Artillery hitting your tank or near your tank can cause the following effects all of which equal the tank being lost (ie 1sp lost) for the current battle: bailout of the crew, damage to the weapon systems, damage to the optics, damage to the radiator/engine compartment (very vulnerable to damage), a crew casualty (the tankers may have been unbuttoned at the time of the barrage), immobilized (maybe a track was thrown or the driver drove into an area the tank could not get out of), unlucky hit, etc...

Many of these effects are not "kills" that cause the tank to be scrap metal, but they are enough to remove the tank from play in the current scenario.

Now all these things are too minute to model in CS other than stating disabled. If I go back to my squad leader and miniature days I would say that the 5% is about right.

Dislikes:
Variable visability
Assault rules (1.02 too easy and 1.04 too hard)
The angst, infighting and bitterness that the changes have brought about to our community.

Thanx!

Hawk
Quote this message in a reply


Messages In This Thread
RE: Let's discuss version 1.04 constructively - by Hawk Kriegsman - 11-14-2008, 01:50 AM

Forum Jump:


Users browsing this thread: 3 Guest(s)